Phinal Phantasy Star 48
Congradulations Alys, you can go to the next stage now.
Developer: SegaSoft Publisher: RockeT CanyoN Productions
Genre: Role Playing Players: 1 Memory Blocks: 1-15
Discs: 4 Analog: Yes Dual Shock: No ESRB: Teen (Contains
Parappa Refs.) Difficulty: Intermediate
When I first heard about this game, I thought that combining two games into
a crossover usually destroys it. But in this case I was completely wrong.
This game clearly combined all the good things about Final Fantasy 8, Phantasy
Star 4, and Cosmo Canyon humor without the crap. (Though Cosmo Canyon humor
doesn't contain crap.) (i.e. Cactuar, Yuffie, Selphie)
Gameplay--The gameplay for this game was great. No longer were the
characters' magic restricted, because magic had been abandoned in the PS
series since the first. The characters use techniques like they always have.
Also the characters now junction with Pokemon, who give them Techs, MAD SKILLZ,
and acts as summons varying from Pikafoo' (the electric Mr.T referance) to
Mr. Coffee (the steaming cup of coffee Pokemon.) The limits still aren't
that good, except when using the Aura Tech, then they occur just about every
turn. Plus that annoying Triple Triad Card game has been replaced with PaRappa
Duels. You can challenge NPC's to PaRappa Duels and suddenly all the dialouge
during the duel becomes badly translated, where you rap and get a rating
(bad, good, cool) due to your MAD SKILLZ with a rap, the rap itself, and
performance. Whoever has the highest rating wins. When you win you gain points
that raise MAD SKILLZ, and learn new raps. As you traverse to different areas
in the game you encounter new rules, like Um Jammer Lammy style (play a guitar
as opposed to rapping), and Mix (rap and play guitar). Just watch out for
the random rule, because you'll have to play a random rap with no rehearsale.
Graphics--When it came to the graphics in this game, they certainly
didn't use Phantasy Star 4's graphics. The graphics are utterly beautiful,
and the normal gameplay fluidly runs into FMVs. Some of these FMVs consist
of the parade held in Wutai in honor of Black Magician Zio, the ROCKSLIDE
graduation ball, and Alys escaping from Kalm during the ROCKSLIDE field exam.
Music--During normal gameplay, the music is quiet mediocre, but
when the game shifts to a PaRappa duel the music becomes classic. The music
play varies from PaRappa, Um Jammer Lammy, Jimi Hendrix, Cute Animals Characters,
Useless RPG Characters, and Lenny Kravitz. Its the greatest!
Storyline-- The game mainly focuses on the prominate student named
Alys Bragwin and her partner Vampire Hunter D enrolled in RockeT CanyoN.
The CanyoNs started by Headmaster Cid Highwind trains cadets to become members
of the mercenary group, ROCKSLIDE. Throughout the world there are only three
CanyoNs: Wu-tai CanyoN, RockeT CanyoN, and Cosmo CanyoN. Alys' biggest rival
Kyra is the only other Slasher specialist in RockeT CanyoN, but she doesn't
make it into ROCKSLIDE due to making a stupid mistake during the field exam
along with her super annoying friends Chaz and Demi. Alys later meets up
with Celes, an exchange cadet from Cosmo CanyoN, CAM, the Captain of RockeT
CanyoN, Mr.T, the leader of a generic resistance force in North Corel, and
Agent1469, a mute snipper who works for Wu-tai CanyoN. All six characters
band together to stop the evil Wu-tain army lead by Black Magician Zio and
the vile Madame Dictator Kisargi. At times, Alys is known to fall into a
"dreamlike" state where she encounters the Wu-tain Wizard Rune and his friends
Rika and Gryz. What destiny awaits these two characters? At what point does
the story between the two cross? Who is Rune...?
Fun Factor--Its Yuffie-bashin', PaRappa reffin', MAD SKILLZ usin',
Daravonese speakin', hyna tippin' fun! There's plenty of mini-games that's
sole purpose are to take up time, like PaRappa Duels, helping CAM find where
he parked Mr.T's van, and robbing vending machines.
[Return to Auto Insurance]
Highs: Jimi Hendrix (he's very high), storyline, PaRappa Duels, and
robbing vending machines.