_________ _______ ______ ____ __ __ ____ ____ | __ | |__ __| | __ \ | __| | | | | | __| | __| | |__| | | | | |__| | | |_ \_ \/ _/ | |_ | |_ | ______| | | | / | _| | | | _| | \ O | | | | | __ \ | | | | | | \ \ | | | | | | \ \ | |__ | | | |__ _\ | |__| |_| 0 |_| \_\ |____| |__| |____| |____| O __________ ______ |___ ___| _ _ ____ | ____| _____ _________ ____ | | | | | | | __| | | | _ | | | | __| | | | |_| | | |_ | | ___ | |_| | | _ _ | | |_ | | | _ | | _| | | |_ || _ | | | |_| | | | _| | | | | | | | |__ | |___| || | | | | | | | | |__ |__| |_| |_| |____| |_______||_| |_| |_| |_| |____| Pt. Reyes: The Game IAQ v. 3.1415926589 By James Gowdey Table of Contents: I. Introduction A. Disclaimer B. Frequently Asked Questions C. Revision History II. Walkthrough A. The Arrival B. Das Beach C. Ye Olde Dream D. Backpacking E. Layin' the Stooge Down F. Beware of the Mouse G. To the Marsh! H. Marvelous Marsh III. Etc. 1. Character Abilities 2. Weapons 3. Armor 4. Status Effects 5. Items 6. Accessories 7. Key Items 8. Guardian Spumulets IV. Spethial Thankth **************************************************************************** DISCLAIMER: This is a total work of fiction. Parodied names, places, events, and items have nothing to do with the actual place called Pt. Reyes. ... ... Okay, I'm just saying this to fill in a few lines at the beginning. Heck, this whole game is in the heart of Pt. Reyes. //////////////////////////////////////////////////////////////////////////// FREQUENTLY ASKED QUESTIONS Q: WHAT'S PT. REYES?! WHY DID YOU MAKE THIS IAQ ABOUT IT? I'M CONFUSED! A: Whoa, calm your hormones. Pt. Reyes is a beach area off the coast of California, around the Bay Area. It has a summer camp that I go to, and I just decided to make a game about it because it's a great place (and a great camp, too). Q: What does Pt. Reyes mean? A: Point of the Sea Wolves. Q: Is this a real game? A: No. Q: What's an RPG? A: The one meaning Role Playing Game or the one in Duke Nukem 3D? Q: Uh, the one meaning Role Playing Game? A: You just answered your own question. Q: Which platform would this be for if it were an actual game? A: The Playstation, because the N64 has terrible RPGs (and I mean actual RPGs, not this Action/RPG Ultimate Game of the Year That Nobody Is Talking About Any More Zelda 64), and the Dreamcast would probably get a glitch with this game. Q: Why'd you change the name from Why Don't You Get a Canoe to To The Marsh? A: Does anybody besides you even care? I just changed the activity from Canoeing to Marshing, okay? Q: Do hedgehogs eat lard? A: The world may never know. Q: dOoD!!!! hOW meNy LIx dos it taK 2 geT 2 teh senTeR uv a toOtsy pOP! A: 498, according to Fritz Fraundorf. I believe everything he says, so I believe that that's the correct answer. //////////////////////////////////////////////////////////////////////// Revision History Somewhere in July v. 0--Published my small two page FAQ on Pt. Reyes: The Game in the Mellow Times, the Pt. Reyes camp paper. 9/16/98 v. 3--Saw the IAQs on CC and thought, "Well, I guess I might as well add this short one that I was working on before." Started Pt. Reyes: The Game. 9/17/98 v. 3.--Added the first section. 9/18/98 v. 3.1--Added the second part and started the Etc. section. 9/19/98 v. 3.14--Finished the Etc. section for now, at least (they'll be getting new pieces of of equipment sometime) and added a bit more to the second part. 9/20/98 v. 3.141--Began Part 3 of the walkthrough and changed the Ascii art so it didn't just say "Pt. Reyes: T.G." (sounds like a game about Orlandu). Also made the whole thing look a LOT neater, more professional, edited for spelling, etc. Basically made the IAQ look less rushed and a whole lot better than it was before. 9/24/98 v. 3.1415--Finished Part 3, updated Etc. section. 10/5/98 v. 3.14159--Finished the first half of Part 4, updated Etc. section. 10/15/98 v. 3.141592--Finished Part 4 and updated Etc (I don't need to say this any more, do I?). 12/8/98 v. 3.1415926--Ouch, long time to update, there. Oh, well, finished Part 5. 2/9/98 v. 3.14159265--Jeez, since Cosmo Canyon's death, I haven't been too motivated to continue this. However, since my own web site is up, maybe that will change. Anyways, I finished Part 6, added an important question to the FAQ, and also addded a new revision at the top of this section. 5/16/99 v. 3.141592658--Even longer time to update, but I don't really care. Hey, it proves I'm still alive, doesn't it? And I tried, didn't I? That's what counts, right? Whaddya mean, "No!", block-block head? I mean it...one of these days... Oh, yeah. The update. I finished another section (although it ends a little suddenly--sorry, I didn't want it to be too long), added the necessary Etc. updates (along with Guardian Spumulets; this wasn't big enough to deserve a mention, so I included it with the entire section), changed some miniscule stuff all around the IAQ that you won't notice at all (unless you memorized what the scrambled computer said earlier), and gave each character a LAST NAME! Whoo-hoo! Thanks to the credits of Blue and Green for some of these. 10/22/99 v. 3.141592658 Well, I got in an update before the millenium! Since I don't have anything to say, I'll just get to the beef: * I updated the FAQ section for no reason. I took out the three questions from the Pt. Reyes paper, since nobody remembers it. Plus, it wasn't all that funny to begin with. * Off course, I finished chapter H! * I updated the Etc. section as well. * And I added some very important Spethial Thankth ************************************************************************ ***************** / \ |Part 1: The Arrival| \ / ***************** You start off at Jim's house. When you wake up, your mom will be yelling at you to get out of bed. This is the first mini-game. To wake up, you must tap the X button as fast as you can to get out of the "sleepy mood". This isn't too hard. If you fail, however, you'll never go to camp and it's Game Over for you. After you wake up, unequip the pajamas and equip the Clothes and the Lucas Valley Lightning Baseball Cap. You will see a backpack, a Stuffed Duffel Bag, a Backpacking Backpack, and a pillow Walk up to each of those items and press the X button (the default "Examine" button) to pick them up. Next, walk up to the front door and press X again to collect the items. You have just learned a skill which you will need to use later on in the game--Examining. Walk over to the table and you will see a Bowl of Cereal, a Piece of Toast, some scrambled Eggs, and a Glass of Orange Juice. Sit down at the table (press X when you're near it) and you will be given the choice of which order you should eat the food in. Choose the Eggs first, the cereal second, the OJ third, and the Toast last. You will now see a RCFMV (Really Cool Full Motion Video) sequence that shows Jim eating breakfast in the order you chose him to eat it in (WOW!). When you get to the Toast, however, Jim's mom will run up to him, shake him by his neck and tell him to hurry up. Since you chose the Toast to eat last, you won't be able to eat it--your mom will come in as you are about to. Pick up the toast (X button) and save it for later. You will enter the car after another RCFMV sequence of Jim and his mom walking to the car. Press the X button to start the car. It's your second mini-game! To control the car, press left or right. To accelerate, the X button. To powerslide on a sharp turn, press R1 as you come into it. Finally, to brake, press the square button. If you crash, you lose some time. If you didn't crash at all, when you arrive at camp, Jim will get a Junior Mint as a treat for being the first one there. If you crashed 1-4 times, you'll receive a tumbleweed that the counselors want you to have as a "Welcome to Pt Reyes" souvenir, which is given out to the first 20 people after the first. If you crashed more than 4 times, you'll be late and they won't give you anything. Once you get to camp and sign in, you have to make a name tag for yourself. A window pops up, and thus another mini-game commences. It's just like Kidpix, only a bit worse. Try to make the tag as elaborate as possible (just try to fill in as much of the card as you can, including Jim's name, of course), and you'll receive the following: Not so elaborite: Nothing Semi-elaborite: Tumbleweed Semi-semi-elaborite: Hillpill Elaborite: Junior Mint This is one of the easier mini-games, since all you have to do is is the paint can tool to fill the whole thing in, then crudely draw Jim's name with the pencil. After that, you'll be told that you will be living at Cabin #2, the dreaded cabin with The Mouse. Since Jim doesn't know about The Mouse, he happily obliges and unpacks in the cabin. You will see several other campers in there, as well; the one that took the bunk under your top bunk will say "Allow myself to introduce...myself. I am Jed Merlin!" He'll join your party right after he introduces himself. Next, you have to go into the lodge and choose your activities. Since the whole thing is rigged, you get the choices that you picked last, but Jim doesn't know that. He'll fill it out automatically, then go outside and fill his water bottle while the announcement is about to begin. //////////////////////////////////////////////////////////////////////////// *************** / \ |Part 2: Das Beach| \ / *************** Finally, after a short announcement, the camp lines up to go to the beach. It's the car racing mini game again. This is exactly like the first, (same controls and everything), only you have to race against the other vehicles driving to the beach and the course is a bit tougher. When given the choice of a councelor, pick Noj. Not only he has a Ferrari to drive to the beach, but he also talks to you in the car, and eventually joins you. Of course, while it may seem why there isn't any point in having people join an innocent camper the moment, you'll find out why you should have party members later. This IS an RPG, anyway. But enough with the explanation, back to the game. If you win the race, Jim, Jed, and Noj (if you chose his car) will be the first ones on the beach. The point in being the first is that you'll have the chance to examine the Sandwich that's on the beach. You'll have to examine it a few times to get the sand off, making it just a Wich. The Wich will attack. This is your first battle. Have Jim attack with his water bottle, and cure himself with the Toast from earlier or Water That Tastes Like Plastic-- you'll already have it in your inventory since Jim filled his water bottle earlier. Have Jed use Joke at the start of the battle to put a member in the Motivated status (raises the chance of a Big Hit, which does double damage), then attack. If Noj joined you, have him use Joke as well, then attack. Pretty basic, huh? Oh, watch out for the Wich's spell, Ham Toss; this will do pretty good damage. Otherwise, this fight is easy. You'll recieve the real Sandwich, which restores a fair amount of Hit Points (I'll be refering to Hit Points as HP from now on). After the Wich, the other campers will begin to arrive, so you have to meet up with your group. Your councelor, Shave, will introduce himself. The following dialogue appears. SHAVE IN A RAPPER VOICE: BmbmbmCH! My name is Shave, bmbmbmCH! And I'm da leader of your cabin bmbmbmCH! And I got cool shoes bmbmbmCH! And you can follow my rap bmbmbmCH! But not too well bmbmbmCH! OTHER CABIN MEMBERS: Uh, hi Shave. Shave will continue to rap at will. Press X at any time of the rap to konk him on the head and stop him, causing the following dialogue to appear. SHAVE: Hey, thanks. I get like that sometimes. JIM: It shows. SHAVE: And just to show my appreciation, I'll join you! JIM: Join? Huh? We aren't on any quest or anything. SHAVE: Well...Not yet.... (Shave looks at the sky) JIM: O-kaaaay. After Shave "joins", you can walk around the beach freely and play yet ANOTHER mini-game near the shore. Before you do this, walk around and search for the Kazoo, an okay weapon for Jed. Then, head down to the shore and engage in a game of Sand Fortress. Basically, in this mini-game, you build a fortress out of sand and other miscellanious items, trying to protect it from the waves that come to the shore. For best results, make a hard inside layer of Wet Sand, build a Large Ditch in front of that, add Sludgy Sand to the layer of Wet Sand, put more Wet Sand on top of that, build some Walls behind the Ditch, then top it off with lots of Seaweed. Now, your fortress will be protected from anything the sea has to offer, and you'll recieve an extra Graham Cracker at snacktime for your efforts. Any fortress below the one that you built would be....uncivilized. No, worse and you don't get anything. After snacktime, just wander around aimlessly for 15 minutes (Jim's good at this) and talk to people. After, you'll hear this: KID: Hey, a crab! Wow, I've never seen a crab this b--OW! OW! Noo!!! Stop! OW! Quit it! No! Aiieee! Help!! JIM: Hey, we'd better help that kid. JED: Really... SHAVE: That kid's in trouble bmbmbmCH! NOJ: Shave, that's getting old REALLY fast. SHAVE: Quiet, you. JIM: Well, what are we waiting for? Lets rumba! JED: Say rumble, Jim. Rumble. This is your first boss battle. The Crab is a pretty tough enemy if you don't have Shave in your party--his Stomp ability is useful. The Crab has a few good tricks up his sleeve (claw, whatever): Nip, which puts the member in Unmotivated status (lowers chance of Big Hit and does good damage, too), and Pinch To Grow An Inch which does a LOT of damage. Be sure to cure right away when The Crab uses this. Have Jim and Jed attack, while Noj should use Joke on both of them. Shave should use Stomp (this does more damage against The Crab) until he runs out of AP, then attack or use a Tumbleweed. If you ever get low on HP, cure with Water That Tastes Like Plastic. When The Crab is almost gone, he'll release a squadron of Tiny Crabs. Ignore these--when you finish off The Crab, like any flunkie working for a boss, they'll disappear for no reason whatsoever. At this point, Jim should gain a level and learn Annoy. After you save the kid, he'll say, "Thanks, people!" and run off to his fellow cabin members. JIM: What? No reward? SHAVE: That kid's so selfish bmbmbmCH! And he's-- (Jim cuts him off) NOJ: Well, we just beat a crab, and nobody cares.... (Suddenly, a girl runs up to them) SHAVE: Well, hel-loooo! (Noj kicks Shave) GIRL: Hey, my name's Lark! That was pretty cool what you guys just did now! JED: Well, *AHEM* it was me of course that brought us through. SHAVE: What're you talkin about? It was my stomp that whupped that crab! NOJ: I brightened the party up with jokes! And did you see how hard I threw that tumbleweed? JIM: Hey, what about my water that tastes like plastic? (the four begin to fight) LARK: Anyway, I just wanted to tell you that I'm proud of what you did for that poor kid. JIM: Why? Is he your long lost uncle's father's brother's son's cousin's son? LARK: Uh, no, but he wants to give you something. NOJ: Oh, boy! A good item that an ordinary kid has for no apparent reason! LARK: Billy, show them what you have. BILLY: Um, here. Thanks for the, uh, help. Billy will give you the Starfish Pendant, an accessory that protects you from being poisoned. Next, Lark will join you. Equip the pendant when you get the chance, then head out (it's time to leave the beach). It's back to the car mini-game again, but this time, there aren't any bonuses for winning, so you can practice tricks and the like. Just don't go off course (Daravon!). When you arrive back at camp, the bulletin saying who's doing what activities for the week will be up. Since the whole thing is rigged, Jim will get all the activities that he didn't want--the adventurous ones. There'll be a RCFMV of Jim kicking the ground for about 10 minutes. This is fun to watch, but it gets boring after .5 seconds. I suggest you go and make yourself a sandwich or something during this time. When Jim is done kicking the ground, Jed will rush up to him and say that Jim is in all of his activities. JIM (kicking the ground): Riggin' friggin' ding dang doggonit rippin' flippin dippin'.... JED: Hey, Jim! Guess what? JIM: Grippin' sippin'--Huh? Wha? JED: I'm in all your activities! JIM: That's pretty cool, but who else will I talk to? SHAVE: Yo, yo, yo! 'S me, da rappa wit a 'tude! I be yo counselor durin' yo B-packin'! JIM: Oh, great... //////////////////////////////////////////////////////////////////////////// ******************* / \ |Part 3: Ye Olde Dream| \ / ******************* Since Jim has to go backpacking for the night, you must go back to your cabin and pack up all the neccessary equipment for the average backpacking journey. Unfortunately, some little prankster has scattered all of the backpacking equipment that you brought to camp, so it's up to you to scour the entire camp for it. As you probably have guessed already, yep, it's another mini-game. This game isn't really a change from the actual gameplay, but you do have a certain amount of time to find all the objects before Mellow Time--the resting time before dinner--begins. The items are found at these locations: Backpacking Backpack: Found under Shave's bed. When found, Shave will say, "Wasn't me!" repeatedly until you leave the cabin. Sleeping Bag: Found hanging from the ceiling of Cabin 4. Sleeping Mat: Placed in a nest underneath the steps leading to Cabin 1. Neccessary Clothing To Be Worn On a Backpacking trip: Hidden in a tiny grove of trees and bushes just near the small bridge near the pile of logs in front of the lodge's cooking grill behind the 2nd counselor to the right of where Noj is standing behind Lark. Flashlight: Found in the vat of Today's Secret Soup. Fuzz, the Teddy Bear: Found half buried in the middle of the campsite with a note reading " i hate you mommy ". When you've found all of the items, Jim will automatically return to Cabin 2 and plop on his bed to rest during Mellow Time. You will regain all your lost HPs and APs. More importantly, homever, Jim will have this dream: (Jim wakes up in the middle of a grove of willow trees) CHANTING VOICE: Jim......Jim......Jim....... JIM: Huh? Where am I? DIFFERENT VOICE: You're in a grove of willow trees, idiot. JIM: Wha' the dilly yo?? Who's that? VOICE: Jim....I am the mysterious voice that tells people important things in their dreams.... JIM: Oh, I get it...So, this is just another RPG Cliche, isn't it? VOICE: Yep. JIM: What's your name? VOICE: Some people call me..........Timothy. CHANTING VOICES: Jim....Jim......JIM!!! JIM: What? CHANTING VOICES: ...............Never mind. TIMOTHY: Forget them. Let me tell you about your quest. JIM: Quest? TIMOTHY: You deaf, boy? I said quest. JIM: Okay, okay. What do I have to do? TIMOTHY: Follow the light... JIM: Huh? What light? I'm lost. TIMOTHY: ..ning bug...... Jim wakes up at this point. Since you've slept for a really long time, Mellow Time will be over, and you'll briefly see the last person leave the cabin. Get out of the bed, but before you walk out the door, check the menu and you'll see that you've learned Ruppa-ChuckChuckChuck, a strong physical attack that hits all enemies. Then, just leave the cabin. When you get outside, don't walk up to the lodge for dinner just yet. Scour the camp area for a few items: a Sandwich, a Larger Chunk of Wood, a Tumbleweed, and a Sharp Rock. This will take you some time, though, so try to do it as fast as you can so you won't miss the dinner announcement. The announcement gives one lucky member of the audience the chance to go inside first. To get this privilege, you must clap your hands as fast as you can (tap the X button). Jim's good at this, so you shouldn't have too much trouble. When you get inside, quickly run into the corner and snatch the Fork, a better weapon for Lark. The people outside will begin to file in and sit at different tables. Your party members will begin to sit at your table that you chose. If you don't have Noj in your party (you haven't been reading this FAQ correctly, knucklehead!), he'll sit down at your table anyway, but you'll have to choose the right things to say to him while you eat for him to join you. Here are the correct answers: Answer to question number 1: Hi, my name's Jim. Answer to question number 2: Yes, I love to snowboard. Answer to question number 3: No, but I can do a Roast Mutton. Answer to question number 4: Um, Smokey the Bear taught me. Answer to question number 5: Yeah, he's cool. Answer to question number 6: Yeah, the Teletubbies are... Answer to question number 7: I really mean that. Answer to question number 8: Oh, sure, you can join! (Noj joins) And just for your enjoyment, here are the wrong things to say: Wrong answer to question 1. What would you care, fool? Wrong answer to question 2. No, I ski, idiot. Snowboarding's too *#@#^ hard. Wrong answer to question 3. Roast Beef? Wha' the dilly yo? Wrong answer to question 4. _I_ don't know about snowboarding? Yeah, right. Wrong answer to question 5: You uh, ride on a board and drink Mountain Dew. Wrong answer to comment 1: Who're you callin a simpleton?! Wrong answer to comment 2: I know you are, but what am I? Wrong answer to comment 3: I know you are, but what am I? Wrong answer to comment 4: I know you are, but what am I? (Noj will storm away from the table and quit his job as a counselor) NOTE: Mixed Good/Bad responses also cause Noj not to join, but you don't get the cool ending from annoying him. Noj doesn't exactly have to be in your party, but I'd advise you to get him since he's a cool character. After your table is called up to get food, try to make it into the line as fast as possible. If you do, you'll be the first one back to your table, and when Jed gets back, he'll say to you, "Jeez, you've already started to eat?" Of course, this doesn't affect the game at all, so I don't even know why I just said those last few lines. Jim and the others will begin to eat shortly after. This long conversation will take place. SHAVE: Boy, this salad stinks. Is this supposed to be edible? NOJ: And what the heck did they put in this meatloaf? You could kill somebody if you threw this at them. JIM: Hey, want to know something really weird? JED: Hilary's running for office? That's old news. JIM: No, besides that. I had this really strange dream last night. LARK: Oo, the one where the printer begins to threaten your pets? I've had that happen to me, too. JIM: No, I met this weird guy in a willow grove-- NOJ: Chef Boyardee? JIM: Could you guys QUIT interrupting me for a second? JED: Oh, fine.. JIM: So, this guy in a willow grove told me to-- JED: Buy a Playstation? LARK: Eat your vegetables? SHAVE: Shoot the FF Tactics translator? NOJ: Never, EVER wear a raincoat? JIM: Rrrrr... JED: Hey, we were quiet for a second, right? SHAVE: That was lame, Jed. LARK: Hey, just let him talk. NOJ: You heard her, TALK! Or do we have to make you? Shave! Bring out the soft cushions! Mwahaha ha haaa! JIM: ANYway, this guy in a dream told me to follow the lightning bug. Any ideas on what that means? JED: Could you repeat that? JIM: This guy in a dream told me to follow the lightning bug. Any ideas on what that means? JED: No. NOJ: No. SHAVE: No. LARK. No. JED: No. LARK: No. SHAVE: No. JED: No. NOJ: No. LARK: No. SHAVE: Yes. (Everyone looks at him) SHAVE: Er, I mean no. JIM: Well, this is just great. Nobody knows. NOJ: What EVIL lurks in the hearts of men! LARK: Maybe it was a message of some sort. JED: Probably. It was a dream, after all. Stuff you hear in dreams is important sooner or later. SHAVE: Oh, yeah? Then how come nothing became of that flying pink elephant with a beanie propeller cap that I dreamed of? Huh? Huh? (From outside) BILLY: Help! Somebody help me from this flying pink elephant with a beanie propeller cap!! Aieeee!! JIM: Not him again... Jim and the party members will rush outside and get ready to fight the elephant. At this point, you can (finally) save your game at the Save Pointer (a cross between a Save Point and a Save Dog) and change your party members around. I chose Jim, Noj, Lark, and Shave for my group. Equip everybody to the maximum, then engage in a boss battle with the Flying Pink Elephant With a Beanie Propeller Cap. Surprisingly, this battle isn't as tough as you think. In fact, it's easy--the reason being that all your characters will have learned a new ability during Mellow Time. Just have all your party members use up their AP points with their new abilties--except Shave, his new ability does the same amount of damage as Stomp, just to more targets--then have them attack or use the Meatloaf that you got from dinner, and the battle will be over in no time. The FPEWBPC's best attack is Trumpet of the Elephant, which Unmotivates two party members and damages the rest, but you shouldn't worry too much about this unless somebody gets low on HP. After the fight, the camp will gather around your party members. NOJ: Hey, we only defeated a pink elephant. What's the big deal? KID: Whoa....you guys are coool.. JIM: Um, thanks. KID 2: Yeah, they like, killed an elephant...They're cool.. SHAVE: Holy Bible! We've started a movement! JED: 'Holy Bible'?! LARK: Uh, Billy, don't you have anything to give the nice boy? BILLY: Jeez, I'm going to have to stop getting in trouble or I'm gonna lose all my stuff. *sigh* Here ya go.... Billy gives you the Power Ankle, an accessory that boosts speed. Equip it when you have the chance, then save your game. After that, go back to your cabin, pick up all your backpacking equipment, and prepare for some serious (sort of) Backpacking. //////////////////////////////////////////////////////////////////////////// ***************** / \ |Part 4: Backpacking| \ / ***************** When you get back to the lodge, Noj, Shave, and Lark will be chatting to each other, giving you more time to scour the area for another Tumbleweed. When you find this, your counselors will stop talking and you can equip the Fuzzy Hats and Heavy Backpacks on everybody, and form your party as well. *Don't* put Shave and Noj next to each other. Not only will they talk to each other the whole time you walk (which is pretty annoying because what they say actually appears in text boxes throughout the entire trip), but they will be in the Chat status during battles (see Status Effects below). When you're all set, walk down the trail behind the lodge. The random battles with Leaves, Weeds, and Poison Oak (oh, my!) shouldn't be too hard, but you should watch out for the Poison Oak's near-death attack called Rub. Basically, it poisons you, so be sure to equip one person with the Starfish Pendant. If it poisons somebody without the SP, don't worry. The effect should wear off after a couple of battles. Of course, you'll lose some HPs while you walk, but it's easy to heal and regain the lost HPs. About halfway through the trip, Noj will stumble over a Cool Hat. Equip it when you have the chance, then save your game at the Save Pointer. The main reason to save at this point is so you can try to find a hard-to-get secret: Sergeant Quail, who sells you some good items. To find him, walk 8 steps to the left from the Save Pointer, walk in a circle 10 times, walk up 6 paces, fight 3 random battles, turn around, walk 8 paces to the right, turn around, and press X. A hole will open up, and you will drop down to Sgt. Quail's house and get knocked out. When you come to, Sgt. Quail will be sitting on your stomach and the following dialogue will go something like this: SGT. QUAIL: Eh? Eh? What's all this dropping into my little house, lad? JIM: Well, er, um, uh... SGT. QUAIL: Hmmm...Won't talk, eh? I guess I'll have to MAKE you talk! NOJ: No! No! Not the soft cushions! SGT. QUAIL: I didn't mean that. I think I'll try bribing ya with some items instead. LARK: Anything we can do in return? SGT. QUAIL: Well, you could pay for them.... A shop window will open up. Sgt. Quail sells a Small Squirt Gun for Jim, a Harmonica for Jed, Water That Tastes Like Plastic, Graham Crackers, Hillpills, and a new addition, Quail Ale, which cures a moderate amount of the whole party's HPs. After you've bought something, Sgt. Quail will try to make you talk again: SGT. QUAIL: Okay, boy. You got some nifty little items. Now, TALK! JIM: About what? SGT. QUAIL: Well, anything, really. You'll be given the choice of saying either: 1. "Well, I walked 8 steps to the left of the Save Pointer, went around in a circle 10 times, walked up 6 paces, fought 3 random battles, turned around, walked 8 paces to the right, turned around, and pressed X." or 2. "How 'bout them Mariners?" *Don't* pick the second choice. If you do, Sgt. Quail will growl at you and attack. Don't even try to beat him, because he'll just use Insta-Death on all your team members and you'll lose on the first turn. However, if you pick number 1, the following dialogue will take place: SGT. QUAIL: Thanks for telling me something. It gets kinda boring now that those damn Rinsha put me in this here hole. SHAVE: Rinsha? Wha' the dilly yo?: Oh, he must mean the giant evil corporation that's trying to suck all the greenery out of Pt. Reyes at the moment. SGT. QUAIL: Yeah, she's got the right idea. They've got some sort of a leader called Dufus. Suits him pretty well, if I don't say so myself. JED: Hmm, I smell copyright infringement... JIM: Well, thanks for the items and everything, quail. Anything we can do? SGT. QUAIL: Well, you could get me out of this stinkin' place for a start. A RCFMV will appear of Jim and the other party members hacking a hole in the wall of Sgt. Quail's home in an attempt to free the old bird from his imprisonment. After, Sgt. Quail will say, "Thanks, young'uns!" and scurry off the screen. Continue on your way, following the path. When you get to a small bush with weird fuzzy things on it, Examine it. It's Mugwort, the plant that is said to give you good dreams. Nothing will happen at the moment, but it comes in handy later. Immediately, Lark will gasp and say that she spots an Evil Hawk. Noj and Shave, unfortunately, will call out to it, mistaking it for a Good Hawk. The Evil Hawk will spot you and attack. The Evil Hawk doesn't have too many HPs, but he flies, making him tough to hit. Bird Call (he knows how to fend off other birds), Stomp (you can't step on something in the air), and Bad Rap (Birds like rap) are ineffective against him. I'd use Jed in this fight, since both of Shave's abilities are useless. Fortunately, Tumbleweeds are very useful, so throw them at will. If anybody should get low on HP, use Here, Have Some Water as always. Watch out at the end of the battle--the Hawk should use Mouse Drop when he gets low on HP, which barrages your whole team with about 231 mice from above. When you defeat the Hawk, you should recieve a Talon, a good weapon for Lark. Continue on your way, and when you reach the campsite (finally), you'll be asked what to do: 1. "Let's set up camp." or 2. "Let's all do our own thing 'n stuff." Choose response number 2, then immediately wander down to the beach to find Sgt. Quail again. This time, being grateful for letting him out of his secluded house, he'll sell you a couple weapons without any dialogue: A piece of Driftwood for Shave, a Seaweed Whip for nobody (yet), a Sweatshirt, and a White Carp, an accessory that protects you from water damage and Near- Sightedness. Buy what you need (in other words, all four), then walk over to the campsite, where you'll see Lark trying to cook. Talk to her. LARK: "Hey, I'm having some trouble here. Could you help me cook this Seafood Cake for dessert? I could use a helping hand." JIM: Sure. What do I have to do? LARK: Just follow my rap. Crack, crack, crack, the egg into the bowl. You'll enter a PaRappa-ish mini-game. Do what Lark tells you to do in time to the music correctly, and she'll give you the Leftover Meatloaf that she was going to cook, but didn't. It's a good item to throw at enemies. However, if you fail the task, the cook-stove will fall into the bushes and you'll have to fight the Pt. Reyes Fire; don't even think about winning. After you finish cooking, walk over to where Noj, Shave, and Jed are struggling with the tent. Talk to one of them, and Jim will automatically help them put it up. Don't worry, it isn't another mini-game. The scene will change to night after the tent is up. Your party will be sitting around the campfire. There will be a conversation: SHAVE: Well here we are, sitting at the campfire. I want you to show me if you can get it higher. Shuffle the coals! *pause* JIM: Shuffle the coals.. *pause* SHAVE: Shuffle the logs. *pause* JIM: Shuffle the logs... SHAVE: When it says crack fizz pop, you say crunch crackle bam! No pause in between, come on lets jam! Shuffle the logs. JIM: Shuffle the logs.. LARK: Before this goes on any longer, why don't we all say something about our day so far? Shave: Check, and put another log on the fire. NOJ: Snap out of it, Shave! No PaRappa for you! Shave: Awww.. JED: Which reminds me..Whatever happened to your old 'bmbmbmCH!' rapper voice? It just disappeared. SHAVE: It got repetitive, so I canned it. Now, I copy PaRappa. Shuffle the coals now pour lighter fluid. JIM: Shuffle the coals and pour lighter fluid.. *the fire roars up* Shave: Whoa ho, ho, ho! Stop the fire! We got an emergency, can't you see? JED: And you said your original rapper voice was repetitive... LARK: Okay, fine. Lets all just go to bed... The conversation ends, and you automatically go to sleep in your tent. In the middle of the night, however, Jim will wake up and run outside. A Raccoon will be roaming around, stealing from the campers at other campsites. Jim will run into the tent, wake everybody up, and run back outside to confront the Raccoon. You can save at this point, and then choose your party. It doesn't really matter who you pick, though, because when you fight the Raccoon, all your characters will be at 1 HP (since they're all tired). Don't count on winning this fight. After the fight, though, two girls from another campsite, Mina and Hattie, will run up to your camp, see the Raccoon looting everybody, and both attack it. At the start of the fight, have Hattie use Animal Study on the Raccoon to find out its HP, AP, weaknesses, etc, then use up all your Tumbleweeds. Mina should just attack with her Seaweed Whip that you equipped earlier; it's pretty strong. If anybody gets low on HP, cure with Optimism to not only cure yourself, but Motivate as well. I advise you watch out for the Raccoon's two hit attack, "Look Really Cute and Bite Them While They Say, 'Aww, How Cute!'--this does a ton of damage. The Tumbleweeds are strong, though, so this battle will be over faster than you think. When defeated, the Raccoon will run off, leaving the Coonskin Cap, a really good hat for anybody. Your three counselors (Noj, Lark and Shave) will begin to chat with Mina and Hattie (who're about the same age), and Jim will be able to wander around on his own. Walk over to the bush behind the tent to find a Flashlight, which is a good weapon, but nobody can equip it yet. Then, search the area until you find a glowing fly buzzing around. This is the "Lightning Bug" that Timothy told you about. Just walk up to it and examine it, and it'll be in your inventory. Since this is considered a story event, your counselors will finish talking and you will automatically go back in the tent. After you see Jim fall asleep, he'll have this dream: (You appear in the willow grove again) VOICES: Jim...Jim...Jim... JIM: Well, I'm here again, am I? TIMOTHY: Yep, did you follow the lightning bug? JIM: Well I caught it, actually. TIMOTHY: You idiot! VOICES: Jim...Jim...JIM!! JIM: SHUT THE...FRONT DOOR! TIMOTHY: Huh? JIM: This game is rated E, isn't it? Timothy: Uh, yeah...Anyways, you're supposed to follow the bug, not catch it. JIM: Could I just let it out and follow it now? TIMOTHY: Okay, that might work.. (Jim releases bug) JIM: Hey, it's buzzing all around! Where's it headed? L. BUG: MWAHAHAA!! I'M FREE! FREE! FREE AS A BIRD! HAHAHAHAAAAurk..... TIMOTHY: What happened?? JIM: I think it ran out of fuel. TIMOTHY: Oh, well. Uh.. where'd it land? JIM: On this weird glowing square over here. Hey, it says something! TIMOTHY: ...Beware..of..the....the......Ah, I can't read the last word. JIM: Blob? TIMOTHY: No, no....Oh, it's "Mouse" JIM: Mouse? O-kaaaay. TIMOTHY: Don't underestimate this mouse, Jim. It's dangerous! And it has big teeth! Big pointy teeth! (The dream ends) //////////////////////////////////////////////////////////////////////////// **************************** / \ |Part 4: Layin' the Stooge Down| \ / **************************** Depending on whether you rubbed the Mugwort plant earlier, two things will happen: If you did: You'll find a Junior Mint on your pillow. If you didn't: You'll find Scat on your pillow. In other words, always rub Mugwort when you spot it! Just about every time you wake up from an event/inn/bed afterwards, something good will happen. Get out of bed and walk outside to where Lark is trying to cook again and talk to her. She'll ask you to help after "You did such a great job last time!", and you automatically agree. This time, the rap you have to follow is a little harder, probably because Mina and Hattie always jump in for no reason and tip something over, causing Lark to stutter in her rap. You'll have to stutter as well in order to get the rap correctly. Afterwards, Lark will give you a leftover piece of Sharp Bacon, a great weapon for Noj. Next, walk over to the table where everybody is waiting for their food. JED: Jeez, _that_ took you long enough. NOJ: Yeah, why do you guys have to rap whenever you cook? SHAVE: Hey, don't be dissin' da rap, foo'. NOJ: I thought you got over the rapper voice, Shave. SHAVE: I'm schitzorappic. JED: O-kaaaayy.. JIM: Hey, wanna hear something weird? I had another dream last night. MINA: Uh, what's so special about that? LARK: He's been having weird dreams, Mina. MINA: Jim? Get outta here. He's too bland. JIM: Getting BACK to the subject, I had another weird dream last night. LARK: So..what happened? JIM: Well, this guy named Timothy first told me that I was supposed to follow the Lightning Bug and then I did only I caught it instead and he got kind of mad but then I just let the bug out and followed it and it died and fell on this weird glowing tile that had words that Timothy read and they said "Beware of the Mouse." *long pause* LARK: More bacon, anybody? Breakfast will abruptly end, and everybody will go off and pack up. Before they finish, dash over to the campsite on the left and talk to the man in front of the tent. He's secretly a shopkeeper dressed as a guy dressed as a shopkeeper, and he'll sell you some good weapons: the Tent Pole (Lark), Stick Bow (Hattie), Small Twigs (Hattie), and the Sweatpants, pants for Casual Wear. The woman next to him sells you the usual items: Hillpills, Meatloaf, Sandwiches, etc. Buy what you need before the party at your camp site pack up, or else Jim will automatically be put at the back of the "hiking line", and you'll have to listen to Jed's inane chatter the whole way back home. On the way back, the enemies you encounter will be different, consisting of Banana Slugs, Tall Weeds, and Gophers. The Banana Slugs have a large amount of HP, but their defense is low, not making them a big threat or anything. Tall Weeds can Poke you, an attack which does a fair amount of damage, but a few hits should finish them off. The Gophers, however, are your toughest enemy. They have a high amount of HP and speed, but more importantly, they can use their powerful ability, Gnaw, to slowly leech away your HP every turn. Not only is this annoying, but in order to detatch them, you must attack the party member who is being Gnawed! Be sure to take out the Gophers first in a battle. Also, save your game at the Save Pointer near the sign that says "Dufus Wuz Heeya", then Examine the sign. There will be a short conversation. JIM: Dufus? I've heard that name before.. HATTIE: Oh, no...Dufus? Mina and I know about him. MINA: Yeah, that jerk cuts down trees and wrecks plants just to increase his toothpick sales. SHAVE: Oh, great, this isn't just a Final Fantasy plot, but it's turning into some cheesy kid-friendly "save the environment" story! NOJ: What's wrong with that? SHAVE: Oh, I'll tell you what's wrong with that, foo'. NOJ: Oh, yeah? Just step a little closer and say that again. SHAVE: Don't worry, I will, Final Fantasy hater. NOJ: Dummy poo poo face! SHAVE: Block block head! NOJ: I'm not gonna invite you to my birthday party! SHAVE: Me neither! LARK: Boys, boys... JIM: So, tell me more about this Dufus guy. MINA: Er, that's all you really need to know. HATTIE: Yeah, uh, heh, heh...*PSST! MINA, QUICK! CHANGE THE SUBJECT!" MINA: Er...how 'bout them Mariners? Continue walking down the trail until you come to the fork in the path. Examine the sign there, and it will read "Dufus went here -->". You will have the choice of which way to go. If you choose the left path, you'll oddly end up back at the beach, but along the way you can pick up a few good items (a hidden Junior Mint, Quail Ale, and some Almost Plastic Water. That's it, really. Choose the right path, however, and eventually you'll walk up to a giant oak tree with strange sounds coming from behind it. Go around to the opposite side, press Examine to clear the branch away (finally, a RCFMV), and the camera will reveal three people standing there. Yes, it's the long awaited Dufus and his advisors. DUFUS: So, it looks like we have ourselves a TC392 model toothpick here.. STOOGE 1: Yes, we sure do. STOOGE 2: You got that right, sir. STOOGE 3: Coitenly! DUFUS: I know. It's a beauty, ain't it? ADVISORS: Yes, sir. DUFUS: Too bad we have to cut it down. Actually, the demand for toothpicks has increased by 86 percent and that RinSha Inc. is producing the toothpicks at a rate of 48 percent at $2.31 a pick, it's a fair trade off, considering the fact that trees can reproduce faster than the length of this sentence I just spoke. STOOGE 1: Do you know what you're talking about or are you making that up? *pause* DUFUS: I'm making it up. STOOGE 2: Well, ain't we gonna cut this thing down or ain't we? DUFUS: Of course we are, you-- (party runs up) JIM: Hey! You can't cut that tree down! STOOGE 3: Whoowhoowhoopwhoopwhoop! NOJ: Yeah, back off! DUFUS: Oh, great, a bunch of Cub Scouts.. LARK: Hey, we aren't Cub Scouts! We are..... "....people..." "....from a camp!" NOJ: O-kaaaayy.. JIM: And were gonna stop you from cutting down that tree if it's the last thing we ever do! DUFUS: Hmm, that sounds about right, kid. STOOGES! Now, you'll have to fight Dufus's 3 Stooges--Carry, Murly, and Loe. The party you have here doesn't really matter, but use the members that have a good balance of healing and power (like you should in any RPG), such as Jim, Shave, Lark, and Hattie. Have Jim use his trademark Ruppachuckchuckchuck, Shave attack with Stomp (it doesn't have to be when you stomp a plant; you can stomp on people's feet), Lark heal when necessary, and Hattie attack or use Optimism. Attack Murly first; he has his deadly "Whoopwhoopwhoopwhoop!" attack, not to mention "Nyuk nyuk nyuk!", which puts the target in Annoyed and slowly saps away their life. Carry has a pretty strong Fuzzy Hair Static Electricity attack, which is a two turn attack--the first turn, Carry rubs his hair against the victim, then, he pokes his finger at him/her, activating the static. You should defeat him next. Loe, when left with nobody to look tough in front of, will escape, and you'll win the battle and receive a Tie, a pretty good weapon for Mina, and a Fancy Coat, which can be layered with Casual Wear, but looks bad. After the battle, Moe will run back to Dufus, lean on his shoulder, and begin to yell random insults at you. Some include: "Yo mamma's so stupid it takes her two hours to watch 60 Minutes!", "Block block heads!" and the infamous "Hey, Jim! You've got such thick glasses, when you walk down the street, people say 'Damn, those are thick glasses!'". If you don't want to hear any more, just walk a few steps closer to him, and he'll say "Dummy poo poo face!" and run off. Dufus will be the only one left. DUFUS: Well, well, it seems that you've defeated my three stooges. Don't worry, children, there-- SHAVE: Hey! Some of us ain't be child'n, foo! JED: Great, he's started that again.. DUFUS: As I was saying, there will be plenty more flunkies for you to fight as you see more and more of me, cutting down so many trees it'll make-- LARK: Yeah, yeah, we know, we know. 'It'll make your head spin'. Seen it, done it, sick of it. DUFUS: No, I was going to say it'll make a lovely sight for me to watch. *pause* JED: O-kaaayy.. DUFUS: Anyway, TTFN: Ta ta for now! After Dufus uses his last lame quote, backtrack down the path to the fork you saw earlier. There will be a small tunnel in front of the sign this time. Enter the tunnel, and you'll begin the mini-game Tunnel Slide. If you've ever played Mario 64, then you should know how to control this. If you haven't, well, go and play it. Oh, you'll need an analog stick for this, I might add, or it's impossible to play. During the slide down, watch for the Infamous Discolored Tile to the right of the third turn and ram into it for a secret area with a Green Mushroom. No, this doesn't give you an extra life, but it's still pretty cool: Throw it at all enemies and turn them into mushrooms, then watch them fight over who is more deadly to ingest. You'll automatically win the battle when Jim says "Ah, just let 'em fight", followed by a "But, that'll take longer!" from another party member. When you make it to the end of the slide, there will be a jump that pops you vertically out a hole in the middle of...the Pt. Reyes Summer Camp cabin area! Yep, you made it back, and things aren't looking too well for the rest of the campers. //////////////////////////////////////////////////////////////////////////// ************************* / \ |Part 6: Beware of the Mouse| \ / ************************* When you automatically enter the camp, you'll walk over to the Lodge and talk to the sleeping person leaning against the pole a few times. They'll snort the first time, growl the second, say "Shut up, Cornstarch!" the third, and will finally wake up on the fourth (four's a charm). A (very) short converstation will take place. COUNSELOR: Snrrrrrkkk--huh? Wha....mouse.....snkkkkkrrrrkkk.....bad.... JIM: Mouse bad? Uh, oh. LARK: Timothy was right.. Before you walk down the stairs leading back down to the camp, scour the Lodge's deck for a .231 CM Squirt Gun, a much-needed weapon for Jim. Now, walk down the stairs to automatically walk over to Jim's cabin. When you arrive, kids will begin to file out of it in a zombie-like fashion. When talked to, all they will say is "N-O E-S-C-A-P-E" or "NOWHERE TO RUN. NOWHERE TO HIDE." You can't get by them, so walk around to the other side of the cabin and open the door. More zombie kids will file out, and as you try to get away from them, the kids on the opposite side will have walked out in your direction. In other words, you're trapped. The only way out is to talk to them. JIM: Why are you like this? KID: Nowhere to run....nowhere to hide... SHAVE: Hey, the guy asked you a question. Answer him! KID: ....mouse...... JED: Yeah, we know about the Mouse already. Keep going. KID: ....kept us......awake....all....nigh--urk! LARK: Great, now he's just fainted. KID2: .....you.....killed....kenny...... JIM: Huh? KID3: must....die......now..... Oh, boy, it's a battle! This time, you fight the Insomni-Zombies, and it'll be your toughest non-boss battle yet. First off, the IZ all have a huge number of hit points for a regular enemy, and secondly, only water based attacks do damage (Abilities work, too but do a lot less damage than usual). Not to mention the fact that they can hit you with a Awful Morning Breath attack, which not only Annoys and Poisons your party, but takes off about a third of their life as well. Be sure to cure after this. Jim should just attack with his water pistol, while Lark should use Here, Have Some Water on the IZ. Everybody else should either cure with items, defend, or use special abilities (hey, a little damage is better than none) After defeating a few rounds of IZ, a click will be heard and a voice will say "You hear a click. Go to where you heard the click sound unless you haven't played an RPG before or if you are a dullard. If you haven't played an RPG before, press X. If you have, press L2. If you would like to continue with the game, press O. If you would like to make a call, please press /\." Pressing O or L2 will let you continue with the game. However, if you press X, you'll fight an incredibly hard, invisible, 231989 hit point virus monster with Countdown to 2000, an attack which causes all your party members to run around aimlessly in panic in fear of the Y2K Bug (about 365 turns) until they realize that nothing has happened. By that time, though, it's Game Over (Y2K is EVIL!). Pressing /\ will cause the voice to put you on "hold" and there will be some soothing music. This, however, does nothing for the game. Anyways, when you return to the game, walk over the river of zombie sweat, through the wood pile, and to grandmother's house--I mean, to the door to the cabin. Once in there, you can hunt around for a Nerf Bat for Shave inside the 3rd bed from the bottom left, and a Nerf Bow and Nerf Darts for Hattie inside the 2nd bed from the bottom right. Finally, go up to the fallen beam at the far end of the cabin which leads to the rafters, where you will find...The Mouse. JIM: Holy crap in a bucket! It's The Mouse! LARK: Gee, just like Timothy said.. THE MOUSE: Mwahahahaa...puny humans. JED: Uh, you aren't all that big, yourself, y'know. THE MOUSE: I was expecting you to say that. *MOUSE changes from .gif to .bmp form* ALL: Aiiieeeeeeee!!! THE MOUSE: Ho ho hoooo! You really thought I was that size, didn't you? Well, now, you must witness the power of-- LARK: Spum? JED: Love? JIM: Goodbye? THE MOUSE: SILENCE!! JIM: That's a new one. MOUSE: The power of ME! Mwahahhaaa! It's another boss battle, this time with the so-warned-about Mouse. As you enter the battle, you'll notice three things. One, The Mouse is a near impossible enemy to defeat. He has huge attacks and insane HP. Two, a computer is up in the rafters next to The Mouse. Three, the Budweiser frogs are getting really old. Anyways, you know what to do, right? No, besides having to believe. Ah, fine, I'll tell you. Just attack the computer a few times with everybody while avoiding The Mouse, and you'll witness this event: THE MOUSE: Now, I will put on my magic gloves of glory and take you on a cruise to-- *computer starts malfunctioning* COMP: abortex.*3command.....&loading.,32/6\.|989--..winzip231... THE MOUSE: Huh? What? NO! COMP: error while&3 recievingfil e@9E$ abort, retry#*^, fail? THE MOUSE: NO! THIS CAN'T BE!! COMP: chosen ret-ry, activat$6e$)(.... THE MOUSE: MAIS NOOOOOOOOOOOOON!!! SHAVE: Zuh? NOJ: It's French, Shave. *MOUSE is decompressed into a .zip file* JIM: Hey-hey! Now he's....small! THE MOUSE: Sqeeek! You spoony bards! Eeeep! HATTIE: Now get out of here, or we'll stomp ya. THE MOUSE: Oh, yeah? Well....uh......bye! Good job! You've defeated The Mouse (for now) and you must now cope with the cured-for-no-reason-except-for-the-fact-for-the-storyline-will-make- sense Insomni-Zombies. Walk outside to find the kids dazed and confused. KID: Hey-hey! He killed The Mouse! KID2: Yeah, now we can sleep again! KIDS: Yahoo! All right! *all kids run into cabins* JIM: Uh, you're welcome. NOJ: Kids...no respect for their elders these days... *One kid walks out* BILLY: Okay, guys. This is the last-- SHAVE: Grrrrr.... BILLY: Okay, maybe not. Billy, like the kind giving soul he is, will give you the Lagoon Boots, an item which gives the user a Lump command instead of Fight. Lump causes the user to hop in the air, fly over to the nearest lagoon, collect some mud, form it into a lump, and drop it all on the enemy for good damage. The mud clings to the enemy afterwards, dropping their speed to a low number. Lump takes a round of turns to do. I suggest you put these on either Mina or Lark, preferably Mina, since Lark is a healer, not a fighter! Now, since you're back at the camp and all's well, you can walk around the place while your party members each do their own thing. Mina and Hattie mysteriously whispering with each other, Shave and Noj engaging in a game of Capture the Flag with the other camp members, Lark sitting at the lodge, and Jed just wandering around aimlessly. There isn't really much to do except wander around and talk to other kids. Once you chat with six, however, Shave will take a fall during Capture the Flag. SHAVE: Hey-hey! You think you're gonna capture my flag? Well, lemme come over there and lay the smack--MY LEG! MY FRICKIN' LEG!! KID: Oh, my god! You hurt Shave! KID2: You spoony bard! KID3: Uh, sorry 'bout that! Heh. SHAVE: Rrgh....Severe...pain...Rrrr...Oh! Hey, Jim! 'Sup? JIM: Uh.... o O(How am I supposed to answer that?) The..sky? SHAVE: AHHAHAHAHAA! Good one! Wanna sub in for me? JIM: But what about your-- LARK: Here, have some water. SHAVE: ...Naya... JIM: Never mind. It's time for.....Capture......that......flag! *makes crowd noise* It's yet another mini-game, and this time, you'll play an old camp favorite. The gameplay in CtF is very similiar to NFL Blitz, only that it's a bit more pixilated, the controls are kinda hard to get used to (Start is Tackle AND Pause, and the game changes you to the player who _doesn't_ have the flag), and Shave is the announcer. The last item can get really annoying due to the fact that Shave not only announces in his rapper voice the entire game (about 2:31 minutes), but he's either behind the play, repeating his phrases over and over again like a broken record, or rapping nonsensically about orange juice and radioactivity. However, you can get some cool prizes depending on what your score is: Note: Tags are worth one point, flag captures are worth 10 points, flag scoring is 15, running into Shave on the sidelines by accident is 40, and running into him on purpose is 68 to 70, depending on where you hit him) 0 points--Lousy Participant Ribbon that Doesn't Give You the Least Amount of Pride Whatsoever 1 point--Scat 2-31 points--Flammable Scat 32-69 points--Baggy Pants 70-230 points--Bug Call (weapon for Jed) 231+ points--Guardian Spumulet: Summon Medical Help The last item (Summon Medical Help) is your first of the Guardian Spumulets. They're kinda like Summon Materia, only they level up at certain points, gaining new abilities. Also, they're, uh, made of Spum. Summon Medical Help starts off with Vaccine, a spell which cures a party member of any status effect, but hurts him/her in the process. Try to find all of the Spumulets in the game, as they provide new and cool choices for spells. Whether you won or not, the noon bell will ring, prompting the campers to stampede over to the lodge. During the stampede, you can try to dodge the kids running by. If you dodge enough (23, to be exact), the last will trip over a branch, fly through the air, hit a tree, get flung off the branch, fly into a knothole of another tree, slide down and out the lower opening, and land at your feet. He'll spit out an Acorn. Pick it up, then go over to the Lodge to see what your next activity is. /////////////////////////////////////////////////////////////////////////// ************* / \ | To the Marsh! | \ / ************* When Jim arrives at the Lodge, the head counselor will be rattling off campers' names, their activities, and the definition of zamboni, auctioneer style. NAMELESS HEAD COUNSELOR: Aaaaaamikeypudobackpackingmountainjeffcretinpaper clipartJIMROWDEYcanoeandpondstudymachinethatsweepstheice... After your name is called, you must manuver Jim through the maze of immobile kids, trying to find your counselor, who happens to be Lark. She's arguing with Noj over the theory of relativity, while Shave stands by and nods his head (not that he understands or anything. Inside the maze of kids, walk down, turn right, go right again, right again, right again, then talk to Jed, who's found his way over to your starting place while you wandered around in a circle. Talk to him, and a lengthy converstation will take place. JIM: Hey, these pretzels are makin' me thirsty! JED: Zuh? (lengthy pause) JIM: D'oh, too much Seinfeld. I mean, "Could you help me get to Lark?" JED: Oh, sure. Well, I like to call it lengthy, anyways. Jed will join you, and you can make use of his Rambo ability (press []) to bump away any kids named Bo (they're easy to spot because of their striped neon pink shirts), clearing a path through the maze. Continue doing this until you finally catch sight of Noj, Shave, and Lark. Talk to them, and a conversation will pop up. JIM: Hi, everybody! ALL: Hi, Jim Rowdey! JIM: So...what'd y'all git fur yor-- (Jed smacks Jim on the back) JIM: HOAH! LARK: Phew, I thought you were in Hick Mode for a minute, there. JIM: Whats has you gotte people your activities? (Jed smacks Jim again) JIM: This's the way! LARK: Great, now it's Daravon. JIM: Off course! (smack to Jim) JIM: Huff. Puff. (smack again) JIM: Okay, I'm okay. Everything's going to *urk* be okay...hahaha...pills are good...pills *urk* are good... (a kick to the groin) JIM: Oooooouuullllk... (laugh track) SHAVE: Wha' the dilly yo?! LARK: Hey, it worked for Funniest Home Videos, didn't it? MINA: I want to hear what Jim had to say. HATTIE: Yeah, we need some info for-- MINA: *ATCHOUM!* 'Scuse me. HATTIE: Er...for ourselves to...learn about. JIM: Well, I just wanted to you what you guys got. NOJ: Marvelous Marsh. JED: Marvelous Marsh. MINA: Marvelous Marsh. HATTIE: Marvelous Marsh. SHAVE: Paper Clip Art! (long pause) JED: I hate old jokes.. SHAVE: Wait, my bad. I got Sit Around and Talk About Nothing. LARK: Lucky! I'll trade you! JIM: But you're the leader for my acti-- LARK: Quiet, block-block head! This is a chance of a lifetime! From here, you assume the position of Shave, and have the choice of Sit Around and Talk About Nothing, or swapping with Lark for Marvelous Marsh, which puts you with Jim and the gang. Choose "Cough cough" for MM, or "Cooouughh" for SATAN (I think you can see the correct answer, even though MM is kinda like SATAN when you think about it). I suggest you have Shave in your party, since both Mina and Hattie can heal and fill in for Lark, and you can always buy healing items from Sgt. Quail later on during the trail. After you choose to join Jim, and leave Lark behind, you'll receive two complementary "I Fell In a Marsh and All I Got Was This *^#$% Cap" cap from the head counselor. JIM: Hey, why'd we only get two? H. COUSELOR: Uh, just split 'em up or something. Don't ask me. Equip these on your two best party members, since they have protection against water, rest up in the beds at the cabin (in case you got trampled by kids earlier), get some Water That Tastes Like Plastic from the drinking fountain, search underneath the steps in the lodge for a Grubby Sweatshirt, save at the nearby Save Pointer, and (finally) walk to the parking lot and hop into Noj's Ferrari. As you might have guessed, it's a mini-game! Yes, it's the car game again, but this time, it's revamped! There're actually other cars on the road to race against (even though there isn't any point), and better yet, there are shortcuts, too! Here's (roughly) what the incredible track looks like: CAMP! R | | E | | SHORTCUT! G | |/_____________________________ U | __________________________ | L | | SHORTCUT! --->\\ || A | | \\|| R | |_______ \ | | _____ | || B | | | | || O | | | \ || R | | \ \ SCAT! || I | | \ \ / || N | | \ \_________/ || G | | \____ ____.] || | | ||// || P | | | /<-SHORTCUT! || A | | || || T \ \ || || H | | || / / | | \ \ / / | | \ \ / / FINISH! \ -------/ / \________/ Now isn't that just plain COOL? Eh? Eh? Ah, maybe not, but still, the designers worked hard on it. Just ignore the clipping, sloppy controls, and choppy frame rate, then marvel at the track design! Here's how to get through this race. Step on the gas. Step on the brakes. Step on the gas now turn to the right (who needs signals?) Step on the gas. Step on the brakes. Step on the gas now turn to the left. Etc. Just keep doing that throughout the course until you get to the Scat. Now, you can just pick it up as the 0.01 item it's worth, or you can drive back and forth over it for a few minutes to turn it into Flammable Scat. By this time, you'll have lost the race, and you'll just recieve a Kleenex-- which does nothing, and I DO mean nothing--as a consolation prize. Of course, you can just take the easy route and go straight, but with Flammable Scat staring you in the face, who can resist? Oh, and one more thing: During the entire race (and all the races from now on, I might add), you'll hear the Wild Arms Opener Music in the background, and every time you drive off the road, or crash, or fall off a ravine, you'll hear the voice of Professor Daravon shout "Off course!" Don't you wish that the first two racing games were this cool? After you finish racing, you'll arrive at the Parking Lot. Jim and the crew will automatically jump out of the car and do stretches for a little while. These will increase 1 point of the given stat for Jim, and you actually have control over doing them, which is pretty cool, in my opinion. [] stretches your stomach (defense), O stretches your Biceps (strength), /\ stretches your feet (speed), and X causes a RCFMV to pop up, showing Jim flip over on the ground, writhe in pain, and shout "MON OIEL! MON OIEL! JE SUIS MORRRRT!!", which does nothing, but looks really spiffy. Apres les gymnastics, marche jusqu'e a Hattie, et dis un de deux chois. (After the gymnastics, walk up to Hattie and say on of two choices, you non- French understander, you.) "Do I make you spoony, baby? Do I?" or "So when we go?" Now this may seem odd (hey, it's Pt. Reyes: The Game), but choose the first question. She'll say "Will you stop that, man? You're freakin' me out!", and slap you, causing you to lose half of your life. However, Multi- Slap will do more damage from now on! Cool, huh? Next, talk to her again, and choose the second (no, you can't keep powering up M.S.) choice. After she says, "Don't ask me. I don't run this *&*%$ camp.", you can now choose your party. The members don't matter (although I highly recommend Noj for later). Just...pick the good people 'n stuff. Yeah. A short sequence will then happen, with Jim running after a small, helpless blob of mud. He'll fire his squirt gun at it, but it won't be affected at all, it being water-based. He'll become extremely frusterated, and some dialogue will pop up. JIM: Spoony small helpless blob of mud! Why won't you die?! JED: Ah, it lives on water, Jim. You can't kill it. NOJ: Yeah, you might want to try a different weapon, Jim. JIM: Nooo!! They're all gonna laugh at me! NOJ: Well, it's better than helping the stuff. Here, I saved this up from the backpacking trail. *Recieved Chocobo Figurine!* JIM: Uh...thanks. How's it wark? (laugh track) NOJ: Shave? SHAVE: Okay, you turn the switch in the back and yell Y'ALL! Then it warks and hurts the guy it warks at. JIM: Ahhh...okay, lets try this out. YAAA! SHAVE: No, it's Y'ALL! JIM: YAAAW! SHAVE: No, not "YAAAW!", Y'ALL! JIM: Y'AWWWL! SHAVE: Y'ALL! JIM" YI-AWL! SHAVE: No, no, no...ya gotta put get the sound from your stomach. Y'ALL! JIM: YAWWW! SHAVE: Y'ALL! JIM: YAAAWW! SHAVE: Ah, it's hopeless. Let's go. JIM: Yeah, c'mon, y'all. (Chocobo starts warking) JED: Well, I'll be a two-faced pen snatching yak! NOJ: Zuh? JED: Er...when I'm older. Equip the figurine (it's weaker than Jim's current gun, but it does damage to the water-based enemies), then (finally) step on the trail. Along the way, you'll fight Blobs of Mud (who are immune to the Lump ability, BTW), Annoying Weeds, and Cattails. The first two are pretty generic, but the Cattails have "Rrowwrr! Ffft!", which doesn't hurt anybody, but sends one member of the party, holding his/her throbbing head from the bad pun, out of the battle until it finishes. This can get especially annoying (like the pun), so you'll want to take out the 'Tails first, or face the consequences...BUAHA HA HAAA!! //////////////////////////////////////////////////////////////////////// *************** / \ | Marvelous Marsh | \ / *************** When you actually make it into the marsh, you'll immediately notice how much it looks like an actual marsh! Wow! Oh, yeah, and there are a plethora of mud holes scattered around the entire level that open and close every .231 seconds (read: fast). Don't get sucked into the holes: You might lose some HP (random Tom Green reference)! And not only that, but after you go underground, you'll fly out of another random hole that you've already passed earlier! However, if you get sucked into a particular hole (the one with large arrows made of rocks pointing to it from all directions), then you'll stay underground, and after the dust clears, you'll be sitting right on top of Sgt. Quail! There will be a RCFMV of him shoving you off his stomach, dusting himself off, and shaking the dirt out of his feathers (notice how most of these RCFMVs are of pointless events?). (back to the normal game) SGT. QUAIL: Eh? What's all this, maggot? Can't you spell DISCIPLINE? JIM: Uh... D-I-S-C-I-- SGT. QUAIL: Shut up, boy! (attempts to hit Jim over the head, but misses and falls flat on his beak) JED: Ooo... that can't be good for his rep. JIM: Uh, he's a quail, Jed. (they turn back to Sgt. Quail, who's crying) SGT. QUAIL: Sob, sob, sob......... um, sob. I'm just a worn out old bird... LARK: Awww... does the poor wittle quail want some din din? Ohhh, yes, he DOES! Aww... he's so c-- SGT. QUAIL: Okay! Okay! ::sniff:: I give up! Sob... Just take this or something! Sob... (recieved Hiking Boots!) SGT. QUAIL: These'll make it so you can get away from those mud puddles! JIM: Can we buy some stuff from you? SGT. QUAIL: (immediately recovers) Yeah! Sure, go ahead, boy! Money money money, is all I need! Sgt. Quail will sell you the usual healing items, along with the powerful Flint Rock (for Noj), Chill Pills (cures Annoyed), Anitadote (named after the maker--cures poison), Anti-Daze Pills (YOU try to think of a name!), Shock Tarts (Electricity attack to all enemies), Echinacia (cures any status effect), and Quail Ale. Buy what you need, then take the exit--this is a large springboard in the middle of the room that flings you out of the hole and back to the marsh. Now, by holding [], Jim can use the Hike command to trudge past the mud holes! This will also work to get past some other tough terrain as well. Three cheers for boots *makes fake crowd noise* Continue on down the marsh--BTW, the enemies are the same ones you fought on the trail, since the author was too lazy to think of more--and you'll begin to see small worm lookalike plants around. This is Pickleweed, and it restores a small amount of AP (even though it tastes ultra-salty). After you use about ten of them, Jim will begin to squirm around. JIM: Ouuuuullllllkkkk... NOJ: Whatsamatta? JIM: Oh no... Not now... I need... togotothe... bathroom! (All groan) NOJ: Number one or number two? JIM: (Dr. Evil voice) Number two. LARK: Okay, you guys. Who wants to go with him? There's uh, dangerous stuff around here, and Jim could never handle them himself. JIM: Hey! *ulk* JED: *enthusiastically* I'll go! LARK: Good! Anyone else? (silence) SHAVE: Sorry, did you say something? LARK: (sighs) I'll go. The game will split into two scenarios now. Press Start to save the game, [] to choose Jim's scenario, X to choose the rest of the party's scenario, or O to listen to some soothing muzak. Save the game, listen to some music (it's the Intermission music from Monty Python and the Holy Grail, BTW), then go and pick someone's scenario. JIM'S SCENARIO -------------- Jim, Jed and Lark leave and begin to walk--well, Jim runs--down the marsh, eventually finding a "good" spot for Jim. JIM: (Aerith) No peeking! (Lark and Jed sigh, and anime sweatdrops appear) The screen turns black and the Intermission theme plays again (just in case you didn't hear it enough before). After a couple minutes--might want to get yourself a bowl of cereal or something--Jim will walk back triumphantly and talk with the group ("You used SEAWEED?! Okay, we didn't need to hear that, Jim."). They'll automatically begin to walk back to the group, when suddenly, a giant fly, who's headed for... uh, you know... crashes right into the entire party. Jim will say "Ay, bo! Watch where ya go!", and the fly will respond with "Bbzzbzzzbzbzbzbbzzbzzbl...k", translating into something along the badly translated lines of "Kiss I with his mouth salamander you mother umbrella!" The Pretty Fly will attack. PF's attack include Have You Ever (asks strange question, confuses/ annoys), No Brakes (random car hits entire party), Falllling (executes a Splash on one party member), and Say "No Way!" (raises defense). Have Jim use Jolt until he runs out of AP, cure with some Pickleweed, and then have him attack (he'll need the AP for later in the battle). Lark should use Bird Call (still a cool attack!), and Jed should use Scream, then Diss the Pretty Fly until he runs out of AP. When you take away half of the PF's life, it will call out 15+ of its Offspring, who all do 1 damage each, but are pretty fast and annoying. Also, the Fly can now use an ability called Give It To Me Babies, which sucks energy from your entire party and divides it evenly among the Offspring. Take them (the Offspring, not the party) out with Jim's Ruppachuckchuckchuck, while Jed and Lark attack the PF, repeat (PF keeps calling the Offspring), and you'll finally dispose of the Pretty Fly. After the battle, the Pretty Fly will say "Zbzbzbzzbzzbehehehhehz!", which roughly translates into "Fly have me with clouds, horseradish!". In any case, a RCFMV will start of the fly putting you on her back and flying off in the direction of the sea a la Honey I Shrunk The Kids (what other references will you see in this game?). However, halfway through, Jim will sneeze and cause the Fly to spin out of control, cussing in fly language--trust me, you don't want to hear it. The party will fall off the Pretty Fly and directly into a large pond. The video will end. Jim will spot Dufus's troops fishing in the pond at the same time they spot him, Lark, and Jed. They'll climb into a couple nearby canoes (Jim in one, Lark and Jed in the other), that surfer music from the beginning of Pulp Fiction will begin to play, and another fun mini-game will start! Ya hoo! This is similar to the motorcycle chase scene in FF7, only you're in, uh, canoes. Hold the X button to paddle, and press the L1 and R1 buttons to slash with the paddles to upturn enemies' canoes on the left or right, respectively. The goal is to make it to the end of the pond while protecting Lark and Jed's canoe from Dufus's henchmen. There are several enemies you have to deal with: Blue canoers who draw you away from the canoe, aggressive Red canoers that sideswipe you (In a canoe? What were the developers thinking?), and Green canoers who do nothing but tip the canoes over by themselves--they're the amateur ranks. Just slash, protect, and repeat, and eventually, a RCFMV will pop up when you get near the end. It will show Dufus at the end of the pond telling his henchmen to hit a giant plunger. They do so, and immediately, dynamite will begin to detonate around the edge of the pond in the direction of where Jim, Jed, and Lark are heading. The party will reach the end of the pond, jump off a ramp, bounce off Dufus's head, and fly into the air just as the dynamite reaches the end and produces an impressive explosion behind them. The gang will go even higher into the air, fly towards the beach, and land with their front canoe points sticking into the sand. Jim's scenario will end, and the surfer music will end. REST OF THE PARTY'S SCENARIO ---------------------------- The party just sits around for a while. You control Shave at this point. Press the /\ (that's a triangle, folks) button to yawn, the O button to scuff mud, the X button to whine, and the [] button to zone out (complete with nifty black-out effects). After a couple minutes, Noj will decide to take a vote on whether they should go. Mina and Hattie will be chatting quietly, so they can't vote. Shave sneakily raises both hands to get double the votes, but so does Noj, resulting in a tie. NOJ: Hmm... isn't there any other way to settle this? (both think for a while) SHAVE: I know! Let's rap for it! NOJ: Naaah... SHAVE: How 'bout Janken? NOJ: What's Janken? SHAVE: Well, it's like Roshambo, only with cooler words. NOJ: Well... if it's got cooler words... You're on. After Shave briefs Noj on the words ("Jan, ken, PON!"--isn't that kickspoony?), the two will engage in a grueling battle of Janken. Press [] to make Shave change his hands from Rock to Scissors, which beats Noj. NOJ: Well, I guess that that's that. (pause) SHAVE: Um, what'd you just say? NOJ: Never mind. Mina! Hattie! We're go-- (Noj stops as he sees that the two are backing away from a giant MSN Eel, also known as a Muddy, Seaweedy, Nuclear Eel--don't ask how it got like that) NOJ and SHAVE: Holy bovine! (the Eel attacks the party) The MSN is a pretty tough boss, IMOSO (In My Own Spoony Opinion). Ability-wise, it has Seaweed Whip (its regular attack), Seaweed Eat (restores HP), Mud In Yer Eye (causes Near-Sightedness), and Radiation (party's HP gradually goes down). Don't attack it with regular, uh, attacks too much--it counterattacks frequently. Just use them newfangled throwable items or abilities at your disposal--Mina and Hattie's latest abilities are pretty powerful. After pounding on the Eel for a while, he'll start to use his desperation move, Nuclear Mud Bomb (hits the whole party with a giant ball of mud that explodes into smithereens), every other turn. Be sure to get rid of the Eel after this starts to happen. When you defeat the MSN Eel, he'll leave behind the Nuclear Rabbit's Foot, an item that boosts your luck (the chance of getting a Big Hit) considerably. NOJ: That was nuts! (Shave giggles) NOJ: Quiet, you... Anyway, let's go down to the beach! HATTIE: Okay, sounds cool. MINA: Gotta move on! More strange dialogue.... One major plot twist.... A long time until the next update.... This, and more, in the next chapter of PT. REYES: THE GAME! *Serpent231 raises both hands in the air as pillars of flame crash on his side* ************************************************************************ ABILITIES ________________________________________________________________________ JIM ROWDEY Name Cost Effect Annoy 1 AP Puts target in Annoyed status. RuppaChuckChuckChuck 5 AP Shoe-elemental damage to one target. Jolt 7 AP Tosses a fizzy can of Jolt that explodes in the enemy's face. Can be used on party to Perculate two allies. ________________________________________________________________________ JED MERLIN Name Cost Effect Joke 1 AP Tells joke, puts ally in Motivated Status Scream 3 AP Screams, puts two allies in Perculated status. Diss 4 AP Disses single target, causes damage and Annoys. ________________________________________________________________________ NOJ PUDO Name Cost Effect Joke 1 AP Tells joke, puts ally in Motivated status. Hokey Pokey 4 AP Puts all party members in Motivated status. Ghost Story 5 AP Tells ghost story, Unmotivates and damages all enemies. ________________________________________________________________________ SHAVE DERDABOINK Name Cost Effect Stomp 3 AP Shoe-elemental damage done to one target. Bad Rap 7 AP Damages all enemies, has slight chance of Annoying. Sweaty Sock Fumes 10 AP Damages and Poisons two targets. ________________________________________________________________________ LARK PIDDLETON Name Cost Effect Here, Have Some Water 3 AP Cures one target's HP (small amount). Bird Call 5 AP Summons a bird to dive bomb one target. Here, Have Some More Water 7 AP Cures one target's HP (moderate amount). _________________________________________________________________________ MINA LACHIPPY Name Cost Effect Optimism 2 AP Target is put in Motivated and has HP cured (small) Plant Study 2 AP Displays HP, AP, weak against, etc, of any plant. Multi-Slap 5 AP Multi-attack, Dazes and damages single target. _________________________________________________________________________ HATTIE HANAUER Name Cost Effect Optimism 2 AP Target is put in Motivated and has HP cured (small). Animal Study 2 AP Displays HP, AP, weak against, etc, of any animal. Hair Whip 5 AP Multi-pony tail attack to one target. ///////////////////////////////////////////////////////////////////////// WEAPONS _________________________________________________________________________ ######GUNS###### Used by Jim Rowdey Name |Power| |Special| |Value| | | | |_____ | | Water Bottle |5 | |Water damage.| |$5 | Small Squirt Gun |10 | |Water damage.| |$7 | .231 CM Squirt Gun |16 | |Water damage.| |$11 | Chocobo Figurine |13 | |Chance of Annoying||$30 | _________________________________________________________________________ ######BELLS AND WHISTLES###### Used by Jed Merlin Name |Power| |Special| |Value| | | | | | | Dog Whistle |2 | |Makes no sound when you attack.*| | $3 | Kazoo |6 | |No. | | $5 | Harmonica |9 | |Slight chance of Annoying enemy.| | $8 | Bug Call |14 | |Slight chance of Poisoning enemy| | $12 | *This doesn't affect the battle at all. _________________________________________________________________________ ######KNIVES###### Used by Noj Pudo Name |Power| |Special| |Value| | | | | | | Blunt Rock |4 | |No. | | $1 | Sharp Rock |8 | |No. | | $5 | Sharp Bacon |13 | |Can be used once on ally for 100 HP| | $8 | Flint Rock |21 | |Fire damage| | | $16 | _________________________________________________________________________ ######CLUBS###### Used by Shave Derdaboink Name |Power| |Special| |Value| | | | | | | Small Chunk of Wood |5 | |No. | | $2 | Larger Chunk of Wood |8 | |No. | | $4 | Driftwood |13 | |Lower chance of Big Hit|*| $7 | Nerf Bat |18 | |Foam Damage| | $12 | *Due to waterloggedness. _________________________________________________________________________ ######SPEARS###### Used by Lark Piddleton Name | Power | |Special| |Value| | | | | | | Pointy Stick | 3 | |Name is from Beath of Flams.| |$1 | Fork | 6 | |No. | |$4 | Talon | 10 | |No. | |$6 | Tent Pole | 15 | |No | |$8 | _________________________________________________________________________ #####WHIPS###### Used by Mina LaChippy Name |Attack| |Special| |Value| | | | | | | Plastic Whip | 4 | |No. | | $3 | Seaweed Whip | 8 | |Water damage| | $5 | Tie | 15 | |Multi-colored!| $10 | _________________________________________________________________________ ######BOWS###### Used by Hattie Hanauer Name |Attack| |Special| |Value| | | | | | | Reed Bow | 4 | |No. | | $3 | Stick Bow | 6 | |No. | | $5 | Nerf Bow | 9 | |Foam Damage.| | $11 | ######ARROWS###### Used by Hattie Hanauer Name |Attack| |Special| |Value| | | | | | | Q-Tips | 1 | |No. | | $2 | Small Twigs | 3 | |No. | | $3 | Nerf Darts | 5 | |Foam Damage| | $6 | ///////////////////////////////////////////////////////////////////////// ARMOR Before I go into this, I'd like to say that Pt. Reyes uses a pretty different system of armor than most games out there. It's called the Layers System, and is kinda similiar to real life. Here's how it works: When you start the game, there will be a Layers option in the menu, right under the Items option. Choose it, and you'll be taken to a screen showing characters' current Styles, and the available clothes you may wear appear. For example, when you choose the Casual Wear style, the say, T-Shirt will be available for starting out with. Next, you may pick some Layers that correspond with the T-Shirt. You can then layer these, uh, Layers onto the T-Shirt. This will add on to your overall defense stats, but the catch is that your speed will gradually go down with each layer. You can have as many layers as you like, but they have to be able to be layered onto the T-Shirt. Some equipment cannot go with the T-Shirt, like pants, but you can still wear these separately, in the Pants option. Pants, unfortunately, can't be layered with much. You can change the current Style as much as you like as well, but there are certain exceptions later in the game (i.e. a character is limited to a certain Style). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CASUAL Used by: Everybody Defense Speed T-Shirt 2 0 -Heavy Backpack 8 -5 -Sweatshirt 5 -1 -Grubby Sweatshirt* 4 -1 -Fancy Coat 2 -1 Pants: Jean Shorts 1 0 Sweatpants 3 0 Baggy Pants 7 -2 Shooze (Where dem shooze! Inside Pt. Reyes joke): Casual Shooze 1 0 Hiking Boots** 5 -1 *Fumes inside give equipped weapon a slight chance of Poisoning enemies **Gives user the Hike ability. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% HATS Worn by: Everybody Name Defense Cost Special Casual Cap 1 $5 No. Lucas Valley Cap 2 $7 Only Jim can equip it. Fuzzy Hat 4 $9 Protects from wind attacks. Cool Hat 5 $11 Only Noj can equip it. Coonskin Cap 8 $15 Gives user +2 Luck. I Fell In a Marsh and All I Got Was This *^#$% Cap 6 $5 Protects against Water. ///////////////////////////////////////////////////////////////////////// STATUS EFFECTS (complete with bad grammar!) _________________________________________________________________________ GOOD Motivated: Target does more damage and has higher chance of performing Big Hit (double damage). Perculated: Target's speed doubled. _________________________________________________________________________ BAD Unmotivated: Target has smaller chance of Big Hit and does less damage. Annoyed: Target has much lower Hit Rate, does more damage when attacking, cannot be controlled. Near Sighted: Target has much lower Hit Rate. Poisoned: Target gradually loses HP in battle and HP while walking. Dazed: Target takes double damage and attacks all possible targets (including party). Chattin': Uncurable effect which disables target's chance to do anything. in battle. Text balloons appear constantly, blocking out any battle messages. DESTROYED: Target has run out of HP. ///////////////////////////////////////////////////////////////////////// ITEMS Name Effect Water That Tastes Like Plastic Cures small amount of HP. Almost Plastic Water Cures moderate amount of HP. Sandwich Cures moderate amount of HP. Toast Cures moderate amount of HP. Quail Ale Cures moderate amount of party's HP. Graham Cracker Cures small amount of AP. Scat Throw at enemy for 1 damage. Flammable Scat Throw at enemy for moderate damage (fire). Tumbleweed Throw at enemy for small damage. Leftover Meatloaf Throw at enemy for moderate damage. Shock Tarts Throw at all enemies for moderate electricity damage Green Mushroom See end of Part 5. Hillpill Revives member of party. Junior Mint Cures all HP and AP. Chill Pills Cures Annoyed status Anitadote Cures Poison (named after creator) Anti-Daze Pills Cures Dazed (YOU try to think of a name!) Echinacea Cures any status effect ///////////////////////////////////////////////////////////////////////// ACCESSORIES Name Cost Effect Starfish Pendant $5 Protects the user from Poison attacks. Power Ankle $7 Boosts the user's Speed. White Carp $7 Protects user from Water attacks and Near-Sightedness. Lagoon Boots $15 Gives user Lump attack in place of Fight command. Nuclear Rabbit's Foot $10 Boosts the user's Luck. ///////////////////////////////////////////////////////////////////////// KEY ITEMS Lightning Bug--Given to Timothy for no real reason. Acorn--Effects are unknown... yet. Bza ha ha haaa! Pickleweed--Restores small amount of AP. Use 10 on Jim to trigger event. ///////////////////////////////////////////////////////////////////////// GUARDIAN SPUMULETS [Summon Medical Help] Ability AP Effect ------------------------------------------------------------------------- Vaccine 8 Cures any status effect, but damages target as well 3rd Aid 12 Cures moderate amount of HP. ************************************************************************* Spethial Thankth * Pt. Reyes Summer Camp, for being there for me to make an IAQ out of and for being a great summer camp as well. * Fritz Fraundorf, for having the best site on the web. Oh, and also for starting the whole IAQ legacy and for letting me put my IAQ on his site. * Joel Guzman, for providing a place for me to put this IAQ on. * Tripod, for... uh... web site services... yeah... * My ultra-friendly, ultra-cool, and ultra-funky backpacking group at Pt. Reyes adventure camp! You guys are awesome! WONK to y'all! Any suggestions, comments, praise, flames, spam, or chain letters (scratch those last few) can be sent to serpent231@yahoo.com.